Writing simple java applications following OOP principles.
Polimorfismul
Clase abstracte si interfete
Thinking in Java : Chapter 7 - Polimorphism
Diagrama de clase
Implementarea diagramelor UML in Java
Starting from the application presented here add following changes:
Create UML class diagram for the application developed in Exercise 2.
Rewrite implementation from exercise 1 and replace abstract class Shape with an interface.
Write a class that implements the CharSequence interface found in the java.lang package. Write a unit test to validate your implementation.
Write a program which draw a pyramid. The program must get as input number of the bricks and the size of a brick (high and width in pixels). Program must build the highest possible pyramid with the given resources (number of bricks).
Write a program which draw a fractal of your choice following the documentation from here: http://natureofcode.com/book/chapter-8-fractals/.